

The negativity has killed the game and the only thing worth saving from it is Portal, which they should release as a standalone game, probably free-to-play if they can avoid filling it with microtransactions.ĮA are starting the next game for the worst of reasons but that’s the only way forward I think. I don’t believe there’s anyway to rescue Battlefield 2042 at this point. I guess it doesn’t matter if they’re only going to act as publisher, since they still don’t make games in-house, but I’d like to see them have the guts to commission some big budget new IP from a respected developer.

The old LucasArts used to do this quite often but whether their new incarnation will I don’t know. There are lots of other classic franchises I’d like to see them bring back, especially other graphic adventures, but the next step is one I’m not really sure they’ll do: making new, original games. Not just that but they’ve gone to the trouble of getting the original creators back for it and, as far as I can see, given them free reign to do whatever they want. Naturally their priority is Star Wars but they very quickly announced a new Indiana Jones game as well, which hopefully we’ll see soon, and now they’ve announced a new Monkey Island. I have to say that since coming back Lucasfilm Games seem to be doing all the right things. Maybe they felt they were going too soft with the rest of the game, especially the open world, but I’ve barely enjoyed any of the bosses in the end and that’s really spoilt my enjoyment of what should have been the best part. To me, it feels like something is just out of tune in the way From usually make their bosses. It’s kind of like the inverse Ornstein and Smough from Dark Souls 1, as while they offer a daunting but fair challenge the Godskin Duo are just impossible if you’ve been focusing on melee and still highly reliant on luck and memorisation if you’re a magic user.

My absolute most hated though, and very possibly the worst boss From have ever done, is the Godskin Duo.
