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Sonic project x 100 save
Sonic project x 100 save








sonic project x 100 save

Once the test is started, the player character must make their way through the area, avoiding any patrolling robobrains. The test is initiated via a terminal on the bottom floor, next to a wall safe. The currently friendly robots can also be destroyed ahead of time, which will not re-spawn until the final test. With a Science or Repair skill of 50, these can be permanently disabled or hacked (from a red laser beam to a blue, reading the player as friendly no alarms will trigger when the blue beams are crossed). If the Courier makes preparations by sweeping the area ahead of time, a search of the walls and desks will reveal many (currently inert) laser tripwire emitters which activate later in the optional tests. The Courier can freely explore the entire area prior to activating the actual test.

sonic project x 100 save

After assembling the stealth suit Mk II during X-13: Attack of the Infiltrator! and entering the stealth testing lab, activate the test terminal to start the basic infiltration test.










Sonic project x 100 save